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	Plague Demon Chaos Beast
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		<h1 class="monster">Plague Demon Chaos Beast<br/><span class="type">Medium elemental beast (demon)</span><br/><span class="level">Level 6 Skirmisher<span class="xp"> XP 250</span></span></h1><table class="bodytable"><tr><td><b>HP</b> 76; <b>Bloodied</b> 38</td><td class="rightalign"><b>Initiative</b> +9</td></tr><tr><td><b>AC</b> 20, <b>Fortitude</b> 19, <b>Reflex</b> 18, <b>Will</b> 17</td><td class="rightalign"><b>Perception</b>+6</td></tr><tr><td><b>Speed</b> 8</td><td class="rightalign">Darkvision</td></tr><tr><td colspan="2"></td></tr></table><h2>Traits</h2><p class="flavor alt"><img src="http://www.wizards.com/dnd/images/symbol/aura.png" align="top" /> <b>Chaotic Growl</b> (Fear) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" /> <b>Aura</b> 1</p><p class="flavorIndent">Enemies grant combat advantage while in the aura.</p><h2>Standard Actions</h2><p class="flavor alt"><img src="http://www.wizards.com/dnd/images/symbol/S2.gif" /> <b>Bite</b> (Disease) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" /> <b>At-Will</b></p><p class="flavorIndent"><i>Attack:</i> Melee 1 (one creature); +11 vs. AC</p><p class="flavorIndent"><i>Hit:</i> 2d8 + 3 damage. At the end of the encounter, the target makes a saving throw. On a failure, the target contracts Abyssal plague (stage 1).</p><p class="flavor alt"><img src="http://www.wizards.com/dnd/images/symbol/Z2a.gif" /> <b>Claws</b> <img src="http://www.wizards.com/dnd/images/symbol/x.gif" /> <b>At-Will</b></p><p class="flavorIndent"><i>Attack:</i> Melee 1 (one or two creatures); +11 vs. AC</p><p class="flavorIndent"><i>Hit:</i> 2d6 + 2 damage, and the plague demon can shift 1 square.</p><h2>Triggered Actions</h2><p class="flavor alt"> <b>Variable Resistance</b> <img src="http://www.wizards.com/dnd/images/symbol/x.gif" /> <b>2/Encounter</b></p><p class="flavorIndent"><i>Trigger:</i> The plague demon takes acid, cold, fire, lightning, or thunder damage.</p><p class="flavorIndent"><i>Effect (Free Action):</i> The plague demon gains resist 5 to the triggering damage type until the end of the encounter or until it uses variable resistance again.</p><p class="flavor alt"><b>Skills</b> Athletics +13, Stealth +12<br/> <b>Str</b> 20 (+8)  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Dex</b> 18 (+7)  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Wis</b> 16 (+6)<br/><b>Con</b> 20 (+8)  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Int</b> 5 (0)  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Cha</b> 10 (+3)</p><p class="flavor"><b>Alignment</b> Chaotic Evil&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b> Languages</b> -<p class="publishedIn">Published in <a href="http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/283640000" target="_new">Monster Vault: Threats to the Nentir Vale</a>, page(s) 15.</p>
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